Version 1b


Clarified a couple of rules. Namely:

  • When the Drummer boy speeds up, he gets an extra roll per drum beat
  • There was no reason for the Drummer Boy to be able to stop the game prematurely on rolling a six. You lose Courage so easily anyway, that choosing to end early makes no sense.

Thanks Lucky Newt Games for pointing these out. :)

Files

Multiplayer Rules v1b (Printable PDF) 88 kB
43 days ago
Multiplayer Rules v1b (Printable DOCX) 1.1 MB
43 days ago
Single Player Rules v1b (Printable DOCX) 1.1 MB
43 days ago
Single Player Rules (Printable PDF) 89 kB
43 days ago

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